For heads of brand & design
Your team sets the standard. The system handles production.
Designers define the brand and judge the work. Claude produces the variants, resizes and first drafts on system, so your people spend their hours on the decisions only they can make.
Brand OS makes your team's standards , so it can take the repetitive production off them while they keep the final say on what good looks like.
What changes.
The work stays yours. The repetitive part of making it moves to the system.
Before Brand OS
- Hand-checking decks and social for drift
- Rebuilding the same layouts for every campaign
- Guidelines that live in a PDF nobody opens
- Designers stuck on resizes instead of ideas
With Brand OS
- The brand enforced at the point of creation
- Templates the whole team generates from
- One source of truth in Figma, read live by Claude
- Designer hours back for the work only people can do
How it works for you.
Three steps, and the last one always belongs to a person.
Systematise
Your identity becomes , and rules the AI has to follow.
Generate
Decks, social and documents are drafted on system in minutes.
Direct
Your designers critique in plain language and keep the final say.
Show your team what the system can carry.
A short call with a live look at , and a draft generated from them.
Your questions, answered.
Does this replace my design team?
How do we keep control of the look?
What don't you automate?
Plenty more on ownership, data and pricing.
See all questions